Harengon TWBtW: Rabbit Hop gives you an escape button from melee. Stout: The bonus hit points are the best part of this subrace. The dex bonus will keep you nimble and on your toes if you’re going the infiltrator Warlock route. Halfling: Not the best choice, but still decent if you pick the right subrace. Wood SCAG: The weakest choice of the bunch. ![]() Moon/Sun SCAG: Wizard cantrips are nice, but Drow is better. Standard: You can’t go wrong with Half-Elf in general.Īquatic SACG:Only for an aquatic campaign.ĭrow SCAG: Spells! Definitely a good choice if you’re going for the brooding evil warlock vibe. Half-Elf: Always a good choice, Half-Elves get a base Charisma bonus, and you can customize with a subrace from there. Goliath VGtM/EEPC: Not good for Warlocks. Gnome: Another attractive race on the surface, but all the perks that Gnome offers can be gained through more fficient means elsewhere.ĭeep (Svirfneblin) EEPC/SCAG: Not good for Warlocks. Gith MToF: The Gith races are a tempting option, and a case could be made for them, but in comparison to the best races available for Warlocks, they fall short. Genasi EEPC: Genasi don’t offer much to warlocks at all. Red = Below average, extremely situational, or otherwise just bad.Īll features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. Orange = Average option, useful in specific circumstances The guide that follows uses a color-coding system to rank the abilities granted.īlue = An essential, class-defining ability you would be remiss to overlook. While the options presented here may be the optimal build for a wizard (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to. ![]() ![]() They are a unique class among casters, who draw their power and replenish it using a different set of rules than most others.įollow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Wizard class character build. Warlocks are typically tricksters, hucksters, advisors, and schemers. They pledge their devotion to a being of arcane might who bestows upon them a modicum of their true power to fuel their spells and abilities. Warlocks draw power from an otherworldly patron.
0 Comments
Leave a Reply. |